![]() ![]() Age of Empires II: Definitive Edition es el único de los dos juegos que ya tiene una fecha de lanzamiento concreta para su llegada a consolas Xbox: se estrenará el 31 de enero de 2023. Starting at a bit of a disadvantage there. Age of Empires II se lanzará en consolas el 31 de enero. Besides the original version, which was released for Windows in October 1999, an HD Edition (2013) and a Definitive Edition (2019) have been released. It is the second game of the Age of Empires series. I’m even more skeptical, given some of these problems (like latency) rely on Microsoft securing a large enough player base for multiplayer-with the game exclusive to the Windows Store, no less. Age of Empires II is a real-time strategy computer game set in the Middle Ages. There’s nothing wrong with that, but it’s not exactly a great showcase for the game, and it remains to be seen whether Forgotten Empires can fix these problems prior to release next month. But whereas the Sea of Thieves beta we played last week seemed like a fairly polished bit of marketing, Age of Empires: Definitive Edition is a beta, full stop. Patches are going up quickly-Microsoft released one as I wrote this, actually. That’s enough to make the entire match borderline unplayable, in a game that requires somewhat fast reactions. One match I actually had decently fast connection with two other players, and then a third person connected with 200+ ping. Thus you have no way of knowing what your connection will be like until you’re in a lobby, and even then the situation might change as more players connect. ![]() Games also don’t seem (as far as the beta’s concerned) to be region-locked, or even let you specify a preferred region. Since connections are peer-to-peer, there’s no all-encompassing ping for you to measure against in the match browser. Good justification for a beta!īut even if some problems are due to latency alone, Age of Empires: Definitive Edition isn’t doing much to help. The info Microsoft and developer Forgotten Empires are getting from this beta is undoubtedly important-the team wants to smooth over any lingering netcode issues before release. Multiplayer’s important, and it’s hard to test without live players. Oh, I’m sure there are good reasons for it. Hosting a multiplayer- only beta for Age of Empires: Definitive Edition was (maybe) a mistake. Multiplayer, when you canĪnd that’s a huge caveat, right? It’s also one that only applies to the beta though, and therein lies the problem. The problem is you can only appreciate the remastered visuals when the game works. Ground textures and water look vivid, buildings are crisp and crumble in a satisfying way, and the units are impressive looking even when restricted to eight-way movement, cavalry especially. The menus are a bit underwhelming, but otherwise the art is across-the-board fantastic. Definitive Edition developer Forgotten Empires had a lot of work to do here, and somehow did it. ![]()
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